So we have a special customer group
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Star Wars: The Old Republic "(Star Wars: The Old Republic) in The game is set The texture of The quality setting options can be divided into" low ", "medium" and "high" three levels, but many foreign eagle1 players have noticed The picture of The quality of The game look feeling but only two kinds, and even "only The two graphics" looks and no cinematic sequences and The high quality dialogue scenes. For this kind of a visual sense differences, players complain, and so the Star Wars OL "official BBS boiling up again.
BioWare official also sit not to live, BBS senior administrator that advise Stephen Reid, explained the problem to the main reason for the players. Reid said in fact set should be only low and high two tuning, and showed that low, medium and high three kind of is actually BUG, no medium quality exists. So, the game only low and high two quality. But even if is the high resolution quality texture appears to have no game cut scenes that exquisite and bright.
In the senior administrator after to explain, players say still discontent, and question him this is in a perfunctory problems, and BioWare is cutting corners.
Reid in BBS in again after an a lot of technical information to further to explain why the game players cannot achieve the picture the cinematic sequences that quality, is simply: because this is a network game, and not as the game's NPC single number is fixed finite, and online at any time as you might expect an area filled with players, that will make the game system increased burden. So, if in the cinematic sequences in the high quality of texture set, even a configuration very powerful computer, and it is hard to deal with the game character too much scene.
In an interview with Eurogamer, SWTOR director James Ohlen said their development team already have realize, such as you and lost the phenomenon such as frame is due to low PC with the cause.
"For most people, about 95% of the players don't have this problem." Ohlen so said, "but we still a clear understanding of small players in the game, will have some problems."
"For us, the most important is to improve the quality of service to ensure that the growth of the number of players, including those PC configuration low players. So we have a special customer group, and program group dedicated to optimize code, and find out the problem and solve."
"Most of the display problems are the localization of the cause, we can find the problems that call bug."
Development team has to deal with in a bug, and commitment to almost every week can roll out patches and upgrades. At present has confirmed the existence of one of the problems is, medium quality and higher quality of switching the effect is not obvious. Players found no role model too much change, high quality in the dialogue can only aware of it.
In addition, in the public test server, medium quality even directly disappeared, there are only using high quality quality and choice.
In order to deal with these problems, senior online community manager StephenReid said efforts to solve these problems the team.
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